Archive for the magic Tag

Qube Draft 23/1

Woodlandmages Gameday Minimaster Dragon’s Maze 26/5

Minimaster Dragon’s Maze 26/5


Deuren 13u

Start 13.30

Formaat: Mini Master

Prijs 20€300159_495226037193799_426830908_n

Facebook Event:

Woodlandmages set launch Dragon’s Maze 5/5

Zondag 5/5

Deur 9u

Start 10u
Sealed Dragon’s Maze 25€ – 4 rounds

Draft Dragon’s Maze 12€ – 3 rounds

Totaal voor beide events 35€300159_495226037193799_426830908_n

Price support zoals van ons te verwachten

Halloween Event/Gameday RTR

2De editie van het halloween event

Magic, met oa gameday RTR



Prijs en meer details later

Woodlandmages set launch Return To Ravnica 7/10


Zondag 7/10

Door 9 start 10
Sealed RTR 25€ – 4 rounds

Draft RTR 12€ – 3 rounds

Totaal voor beide events 35€

Price support zoals van ons te verwachten

Woodlandgathering 1 September 2012

De jaarlijkse Woodland Gathering gevolgd door een BBQ zal dit jaar versmelten met een benefietavond !
We organiseren namelijk onze Gathering op zaterdag 1 september !
En dan vindt er op Campus Houtland een BBQ plaats tvv Natuurpunt.
De dag zelf blijft dezelfde :
Sealded & draft / Boardgames, en ‘s avonds Weerwolven !

Deuren 9u/start 10u

Sealed Innistrad block 25€

Vanaf 14u Chaos draft 12€

Sealed en draft  samen 30€

De BBQ wijzigt enigzins…

Vanaf 18u ism met natuurpunt, 15€ reserveren verplicht bij eric voor24 augustus.

Magic Celebration zaterdag 8 september

Play a Mini Master event with your friends, compliments of Wizards of the Coast!

Cool Downloadable Content for Duels of the Planeswalkers 2013!

Players participating in a Magic Celebration event can receive a code from their participating retailer for downloadable content for Duels of the Planeswalkers 2013!*

Other cool stuff might be happening, too! Contact your local organizer for more information about their event.

*NO PURCHASE NECESSARY. Offer requires Duels of the Planeswalkers 2013 game and respective game account.
Offer available in select countries only. Go to for a list. Code redeemable once per person. This offer is not transferable or good with any other offer, and may not be redeemed for cash. Wizards of the Coast reserves the right to modify, suspend, or cancel this offer for any reason.

What Do I Get?

Each Magic Celebration player receives one Magic 2013 Booster Pack**.

During the Mini Master event, you receive an additional booster to add to your deck for each match you win**. Each event is three rounds, so you could score a total of up to four Magic 2013 boosters!

**While supplies last.

What Can I Play?

The Magic Celebration format is Mini Master. Mini Master, also known as “Pack Wars,” is a great way to have a lot of fun opening boosters. To play, simply grab three of each basic land, open your booster and add the land to it. Then, find another player and battle!

Magic Celebration organizers may run additional formats if people are interested, so bring your Standard or Commander deck, and face a greater challenge!

Prerelease Dark Ascension 29/1/2012 & Launchparty 5/2/2012

zondag 29 januari 2012

Prerelease Dark Ascension

Formaat : Sealed Deck

Entry fee : 25 €

( nieuwe spelers – dus zonder DCI nummer – betalen slechts de helft )

( elke speler krijgt 6 boosters en maakt hiermee een deck )

doors open : 9u00 / begin tournament : 10u00

Side events na de sealed

De plaats van het event is “Campus Houtland

Adres : Rijselstraat 110, 8820 TORHOUT

Een wegbeschrijving kan je hier terugvinden !


zondag 5 februari 2012

Launch Party Innistrad

Formaat : Booster Draft

Entry fee : 25 €

( nieuwe spelers – dus zonder DCI nummer – betalen slechts de helft )

( als je aan beide clubevents deelneemt betaal je slecths 20€ voor de draft )

( er wordt tweemaal gedraft )

doors open : 9u00 / begin tournament : 10u00

De plaats van het event is “Campus Houtland

Adres : Rijselstraat 110, 8820 TORHOUT

Dark Ascension Booster Packs

They say you can’t judge a book by its cover. That’s probably not entirely accurate, since the whole point of a book cover is to convey some information about the book itself. But that’s not entirely on-topic, since we’re not talking about books today. We’re talking about booster packs! Here’s what a display box of Dark Ascension booster packs will look like:


Dark Ascension Mechanincs

  • Undying
  • Fateful Hour
  • Double-Faced Cards
  • Morbid
  • Flashback
  • Curses



With the archangel Avacyn still missing in action and the protective wards of the Avacynian church fading in power, the plane of Innistrad is starting to get a lot… darker. Dark Ascension brings new weapons for monsters and innocents alike and builds on the mechanics and themes of Innistrad.


Undying is a new keyword in Dark Ascension that lets creatures come back from the grave stronger than ever.

Strangleroot Geist


When your undying creature with no +1/+1 counters on it dies, you’ll return it to the battlefield with a +1/+1 counter on it. An undying creature that has one or more +1/+1 counters on it when it dies stays in the graveyard as normal.

It doesn’t matter where the +1/+1 counters came from, or whether a creature has already come back with a counter on it; all that matters is where the counters are when it dies. If your undying creature gets a +1/+1 counter on it (say, from Travel Preparations) and then dies, it won’t come back, even if that’s the first time it died. On the flip side, if you can get that +1/+1 counter off of an undying creature somehow after it comes back, it’ll come back yet again the next time it dies. Undying indeed!

If a creature ever has +1/+1 counters and -1/-1 counters on it, the two kinds of counters immediately “cancel out,” one for one, until only one kind of counter remains. For example, a creature with three +1/+1 counters and two -1/-1 counters would end up with one +1/+1 counter. There’s a twist, though: If a creature with +1/+1 counters on it gets enough -1/-1 counters to kill it, it dies before the two counters have the chance to cancel out. For example, if your Strangleroot Geist with a +1/+1 counter on it got three -1/-1 counters from Skinrender‘s “enters the battlefield” ability, the Geist would die with one +1/+1 counter and three -1/-1 counters and wouldn’t return to the battlefield.

Fateful Hour

They say the night is darkest just before the dawn, and the new fateful hour ability word in Dark Ascension takes that philosophy to heart.

Thraben Doomsayer


Fateful hour abilities work as long as you have 5 life or less. As soon as your life total drops to 5 or less, they immediately kick in. So you could pay some life to an Immolating Souleater in the middle of combat to suddenly give your team a boost with Thraben Doomsayer. As soon as your life total becomes 6 or higher, fateful hour abilities stop working—so gaining life with Thraben Doomsayer on the table might cause your creatures to get smaller in the middle of a turn.

Other fateful hour abilities may be triggered abilities, static abilities, or abilities that change what an instant or sorcery spell does.